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Format

 
 

5v5 Format highlights

Standard field dimensions are 100 feet long by 50 feet wide


Match structure

Team Size

  • Each team can have up to 10 players on their roster.

  • Games will be 5v5

General Match

  • 5 rounds, back to back

  • Time limit per Game = 3 Min

  • Time between games = 60 Sec

format

Objective

Teams will have 3 minutes to grab the flag from the center of the field and “hang” on the opposing teams starting gate. Players must do this without being hit by the opposing team. Listed below is how teams will earn points in games:

  • First Flag Capture - 1 pts

  • Flag Capture in 12 seconds - 2 pts

  • “Hanging” flag - 2 pts

Total points = 5

Penalties (count against entire team)

no hit calls

  1. Player Pulled from game, 5 points, Loss of Round

  2. Player Pulled from game, -5 points, Loss of Round. Team plays with 4 members for following round

  3. Player Pulled from game, -5 points, Loss of Round. Team plays with 4 members for remainder of event.

  4. Team is Disqualified from the event. No points earned for event

Regulations

  • FPS - 350fps w/ .25g bb’s

  • All guns must be chrono'd before match

  • AEG/HPA Rifles - Mid Cap. Magazines ONLY

  • Pistols - Standard/Extended Magazines or M4 Adapter

  • Drum Magazines and other DIY Magazines will not be allowed for any platform

  • Chin straps are mandatory

Key Notes

  • Each game will start with a countdown from 10 to 5 followed by a whistle/horn. Games will then conclude at the sound of a second whistle/horn. Example game sounds below.

  • SEMI AUTO ONLY - One Trigger pull, One shot

  • Feathering will be allowed

  • No Bang Bang

  • No Surrender



3v3 format highlights

Standard field dimensions are 80 feet long by 40 feet wide


Match structure

Teams

  • Each team can have 3 starters and 2 subs per event.

  • Must have 1 pistol player on the field

General Match

  • 3 Rounds

  • Winner based on points

  • Time limit per Game = 2 Min

  • Time between games = 60 Sec

Final Match

  • 5 Rounds

  • Time limit per game = 2 Min

*All rules and regulations are subject to change without notice or due to field requirements*

format

Objective

There will be 7 lights placed on the field for teams to capture. 3 on each teams side and 1 located in the center of the field. Teams will need to capture and hold on to as many of these lights to earn points. Once all the lights have been captured or all the players on 1 team have been eliminated, the round will end. Listed below is the point value for each objective:

  • Player Elimination - 0 pts

  • Base Objective - 1 pts

  • Center Objective - 3 pts

Total points = 10 pts

After 3 rounds the team with the most cumulative points wins. 

Penalties (count against entire team)

no hit calls

  1. Player Pulled from game, -5 points, Loss of Round

  2. Player Pulled from game, -5 points, Loss of Round. Team plays down 1 member for following game.

  3. Player Pulled from game, -5 points, Loss of Round. Team plays down 1 member for remainder of event.

  4. Team is Disqualified from the event. All points earned from event will be forfeited.

  5. Targeting an objective, -2pts

Regulations

  • FPS - 350fps w/ .25g bb’s

  • All guns must be chrono'd before match

  • AEG/HPA Rifles - Mid Cap. Magazines ONLY

  • Pistols - Mag adapters allowed (1 mag cap), Gas mags unlimited

  • Drum Magazines and other DIY Magazines will not be allowed for any platform

  • Chin straps are mandatory

Key Notes

  • Each game will start with a countdown from 10-5 followed by a whistle/horn. Games will then conclude at the sound of a second whistle/horn

  • SEMI AUTO ONLY - One Trigger pull, One shot

  • Feathering will be allowed

  • No Bang Bang

  • No Surrender